mirror of
https://github.com/C0ntroller/keyboard.git
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Initial commit
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commit
345412c33b
5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
vendored
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10
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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17
platformio.ini
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17
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:teensylc]
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platform = teensy
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board = teensylc
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framework = arduino
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lib_deps =
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thomasfredericks/Bounce2@^2.71
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build_flags = -D USB_MIDI -D TEENSY_OPT_FASTEST
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158
src/main.cpp
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158
src/main.cpp
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#include <Arduino.h>
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#include <Bounce2.h>
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#define MIDI_NAME {'P', 'i', 'n', 'g', 'b', 'o', 'a', 'r', 'd'}
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#define MIDI_NAME_LEN 9
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#define CHECK_PINS 9
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#define KEY_PINS 6
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#define BOUNCE_TIME 5
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#define POWER_SUPPLY_CHECK_PIN 13
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#define NUMBER_OF_KEYS 49
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#define SELF_DRIVE_INTERVAL 100
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Bounce check_pins[CHECK_PINS] {
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{14, BOUNCE_TIME}, // not KEYS1..6
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{15, BOUNCE_TIME}, // not KEYS7..12
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{16, BOUNCE_TIME}, // not KEYS13..18
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{17, BOUNCE_TIME}, // not KEYS19..24
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{18, BOUNCE_TIME}, // not KEYS25..30
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{19, BOUNCE_TIME}, // not KEYS31..36
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{20, BOUNCE_TIME}, // not KEYS37..42
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{21, BOUNCE_TIME}, // not KEYS43..48
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{22, BOUNCE_TIME} // not KEYS49
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};
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// not KEY0%6..not KEY5%6
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const unsigned char key_pins[KEY_PINS] {2, 3, 4, 5, 6, 7};
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// Array of pressed keys (initially all 0)
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bool keys_pressed[NUMBER_OF_KEYS];
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// K1, K2, K3, K4, K5, K12, K13, K14, K15
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const unsigned char self_drive_pins[CHECK_PINS] {8, 9, 10, 11, 12, 26, 23, 24, 25};
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volatile unsigned char curr_self_drive_pin = 0;
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IntervalTimer self_drive_timer = IntervalTimer();
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// Map the current array and pressed key to a MIDI note
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unsigned char mapToMidi(char curr_arr, char key) {
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unsigned char offset = (curr_arr >> 1) * 12;
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// TODO: maybe we have to switch the notes and array offsets
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// Uneven offset are the upper octave, even the lower
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if (curr_arr & 1) {
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switch (key) {
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case 0: return offset + 42; // F#2 + offset
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case 1: return offset + 43; // G2 + offset
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case 2: return offset + 44; // G#2 + offset
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case 3: return offset + 45; // A2 + offset
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case 4: return offset + 46; // A#2 + offset
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case 5: return offset + 47; // B2 + offset
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}
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} else {
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switch (key) {
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case 0: return offset + 36; // C2 + offset
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case 1: return offset + 37; // C#2 + offset
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case 2: return offset + 38; // D2 + offset
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case 3: return offset + 39; // D#2 + offset
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case 4: return offset + 40; // E2 + offset
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case 5: return offset + 41; // F2 + offset
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}
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}
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// We hopefully never get here
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return 0;
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}
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// Check if any of the array pins fell since last time
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char findCurrentArrPin() {
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for (unsigned char i = 0; i < CHECK_PINS; i++) {
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// Update status
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check_pins[i].update();
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// Check if the pin fell or is low
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// ! inverted
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if (check_pins[i].fell()) return i;
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}
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// If none fell we should have enough time to see which one is low
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for (unsigned char i = 0; i < CHECK_PINS; i++) {
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if (check_pins[i].read() == LOW) return i;
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}
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// Default return
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return -1;
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}
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// Set the next self drive pin
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void nextSelfDrivePin() {
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// Set the current pin to high
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digitalWriteFast(self_drive_pins[curr_self_drive_pin], HIGH);
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// Set the next pin
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curr_self_drive_pin = (curr_self_drive_pin + 1) % CHECK_PINS;
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}
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// Interrupt for power supply check
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void powerStateChanged() {
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unsigned char state = digitalReadFast(POWER_SUPPLY_CHECK_PIN);
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// ! inverted
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if (state == LOW) {
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curr_self_drive_pin = 0;
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self_drive_timer.begin(nextSelfDrivePin, SELF_DRIVE_INTERVAL);
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} else {
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self_drive_timer.end();
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}
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}
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// Initial start function
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void setup() {
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// Set all in- and outputs
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for (unsigned char i = 0; i < CHECK_PINS; i++) {
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pinMode(check_pins[i].getPin(), INPUT);
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pinMode(self_drive_pins[i], INPUT);
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}
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for (unsigned char i = 0; i < KEY_PINS; i++) {
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pinMode(key_pins[i], INPUT);
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}
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pinMode(POWER_SUPPLY_CHECK_PIN, INPUT);
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// Manual call, so we can set the initial state
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powerStateChanged();
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// Setup interrupt for power supply
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attachInterrupt(POWER_SUPPLY_CHECK_PIN, []() { while (true); }, CHANGE);
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}
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// Main loop
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void loop() {
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// Find active arr pin
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char curr_arr = findCurrentArrPin();
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// If none is active, we do nothing, else we check the keys
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if (curr_arr >= 0) {
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// Get all the key values ans send the MIDI message if needed
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unsigned char value;
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for (unsigned char i = 0; i < KEY_PINS; i++) {
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value = digitalReadFast(key_pins[i]);
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// If the key is pressed, we send a MIDI message and set the entry in the array
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// ! inverted
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if (value == LOW) {
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// Check if the key is not already pressed
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if (keys_pressed[curr_arr * 6 + i] == 0) {
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// Send MIDI message
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usbMIDI.sendNoteOn(mapToMidi(curr_arr, i), 127, 1);
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// Set the entry in the array
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keys_pressed[curr_arr * 6 + i] = 1;
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}
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} else {
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// Check if the key is not already released
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if (keys_pressed[curr_arr * 6 + i] == 1) {
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// Send MIDI message
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usbMIDI.sendNoteOff(mapToMidi(curr_arr, i), 0, 1);
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// Set the entry in the array
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keys_pressed[curr_arr * 6 + i] = 0;
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}
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}
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}
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}
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// MIDI Controllers should discard incoming MIDI messages.
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while (usbMIDI.read()) {
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}
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}
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11
test/README
Normal file
11
test/README
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
|
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
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