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	Fix wrong order of keys
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							| @@ -27,15 +27,15 @@ IntervalTimer self_drive_timer = IntervalTimer(); | ||||
| // Map the current array and pressed key to a MIDI note | ||||
| uint8_t mapToMidi(uint8_t active_key_group, uint8_t key) { | ||||
|   uint8_t offset = (active_key_group >> 1) * 12; | ||||
|   // TODO: maybe we have to switch the notes and array offsets | ||||
|   // case 3 and case 4 are swapped on purpose to reflect circuitry | ||||
|   // Uneven offset are the upper octave, even the lower | ||||
|   if (active_key_group & 1) { | ||||
|     switch (key) { | ||||
|       case 0: return offset + 42; // F#2 + offset | ||||
|       case 1: return offset + 43; // G2 + offset | ||||
|       case 2: return offset + 44; // G#2 + offset | ||||
|       case 3: return offset + 45; // A2 + offset | ||||
|       case 4: return offset + 46; // A#2 + offset | ||||
|       case 4: return offset + 45; // A2 + offset | ||||
|       case 3: return offset + 46; // A#2 + offset | ||||
|       case 5: return offset + 47; // B2 + offset | ||||
|     } | ||||
|   } else { | ||||
| @@ -43,8 +43,8 @@ uint8_t mapToMidi(uint8_t active_key_group, uint8_t key) { | ||||
|       case 0: return offset + 36; // C2 + offset | ||||
|       case 1: return offset + 37; // C#2 + offset | ||||
|       case 2: return offset + 38; // D2 + offset | ||||
|       case 3: return offset + 39; // D#2 + offset | ||||
|       case 4: return offset + 40; // E2 + offset | ||||
|       case 4: return offset + 39; // D#2 + offset | ||||
|       case 3: return offset + 40; // E2 + offset | ||||
|       case 5: return offset + 41; // F2 + offset | ||||
|     } | ||||
|   } | ||||
|   | ||||
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